Category: GAME ENGINES
Unity Issue Tracker – Fully-qualify remaining bare UnityUtil references (ULO-10387 follow-up)
Library/PackageCache/com.unity.purchasing@/Runtime/Purchasing/Utilities/UnityUtilContainer.cs(11,24): error CS0118: ‘UnityUtil’ is a namespace but is used like a type Library/PackageCache/com.unity.purchasing@/Runtime/Purchasing/Utilities/UnityUtilContainer.cs(17,25): error CS0118: ‘UnityUtil’ is a namespace but is used like a type Library/PackageCache/com.unity.purchasing@/Runtime/Purchasing/Utilities/UnityUtilDependencyInjector.cs(12,25): error CS0118: ‘UnityUtil’…
Unity Issue Tracker – Fully-qualify remaining bare UnityUtil references (ULO-10387 follow-up)
Library/PackageCache/com.unity.purchasing@/Runtime/Purchasing/Utilities/UnityUtilContainer.cs(11,24): error CS0118: ‘UnityUtil’ is a namespace but is used like a type Library/PackageCache/com.unity.purchasing@/Runtime/Purchasing/Utilities/UnityUtilContainer.cs(17,25): error CS0118: ‘UnityUtil’ is a namespace but is used like a type Library/PackageCache/com.unity.purchasing@/Runtime/Purchasing/Utilities/UnityUtilDependencyInjector.cs(12,25): error CS0118: ‘UnityUtil’…
Unreal Engine crash when using the SDK
I want to use Unreal Engine 5.7.4 in combination with ArcGIS SDK version 2.3.0. When I follow this tutorial (developers.arcgis.com/unreal-engine/install-and-set-up/), Unreal Engine crashes the moment I want to create the…
Unreal Engine crash when using the SDK
I want to use Unreal Engine 5.7.4 in combination with ArcGIS SDK version 2.3.0. When I follow this tutorial (developers.arcgis.com/unreal-engine/install-and-set-up/), Unreal Engine crashes the moment I want to create the…
Unreal Engine crash when using the SDK
I want to use Unreal Engine 5.7.4 in combination with ArcGIS SDK version 2.3.0. When I follow this tutorial (developers.arcgis.com/unreal-engine/install-and-set-up/), Unreal Engine crashes the moment I want to create the…
Voayger Unreal Engine Error :: Help and Tips
Hi folks, immediately after launching STVATU i get the following: LowLevelFatalError [File:C:\Jenkins\UE5\UE_5.6\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015] Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed at C:\Jenkins\UE5\UE_5.6\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907 with error E_FAIL Any ideas how to fix this? Read more…
