ACOUSTICS & DSP GAME ENGINES RESEARCH

Unity Issue Tracker – Crash on LaunchBugReporter when opening a specific project using DirectX 12

How to reproduce: Open the attached project “IN-139751” Observe the crash Reproducible with: 6000.3.18f1, 6000.4.12f1, 6000.5.0b9Not reproducible with: 6000.0.77f1, 6000.5.0f1, 6000.6.0a7Fixed in: 6000.5.0b10 Reproducible on: Windows 11Not reproducible on: No…Read moreUnity Issue Tracker – Crash on LaunchBugReporter when opening a specific project using DirectX 12

ACOUSTICS & DSP GAME ENGINES RESEARCH

Unity Issue Tracker – Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled

How to reproduce:1. Open the attached “IN-120261.zip” project2. Open the “SampleScene”3. Ensure that Graphics Jobs are enabled under Project Settings > Player4. Enter Play Mode5. Wait for ~30 seconds until…Read moreUnity Issue Tracker – Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled

GAME ENGINES RESEARCH

Unity Issue Tracker – Textures are not exported from FBX file when using Legacy settings with Naming set to From Model’s Material

Reproduction steps:1. Open the attached project2. In the Project window select “Skeletal_file_for_unity” and make sure that in the Inspector window Materials tab settings are the same as in the attached…Read moreUnity Issue Tracker – Textures are not exported from FBX file when using Legacy settings with Naming set to From Model’s Material

3D MODELLING 3D PRINTING GAME ENGINES RESEARCH

Transformer-based 3D pose estimation pipeline with modular SmoothNet integration for animation generation

Traditional 3D human pose estimation and animation generation methods still face high computational cost and temporal instability. To address these issues, this study develops a Transformer-based 3D pose estimation pipeline…Read moreTransformer-based 3D pose estimation pipeline with modular SmoothNet integration for animation generation

3D MODELLING 3D PRINTING GAME ENGINES RESEARCH

Transformer-based 3D pose estimation pipeline with modular SmoothNet integration for animation generation

Traditional 3D human pose estimation and animation generation methods still face high computational cost and temporal instability. To address these issues, this study develops a Transformer-based 3D pose estimation pipeline…Read moreTransformer-based 3D pose estimation pipeline with modular SmoothNet integration for animation generation

GAME ENGINES RESEARCH

Voayger Unreal Engine Error :: Help and Tips

Hi folks, immediately after launching STVATU i get the following: LowLevelFatalError [File:C:\Jenkins\UE5\UE_5.6\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015] Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed at C:\Jenkins\UE5\UE_5.6\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907 with error E_FAIL Any ideas how to fix this? Read more…Read moreVoayger Unreal Engine Error :: Help and Tips