How to implement streaming response chat completion using AsyncAzureOpenAI in Unity3D project
Welcome to Microsoft Q&A Forum, thank you for posting your query here!
There is no official documentation on Unity 3D from Azure OpenAI. Could you check this GitHub repo OpenAI-Unity and
Map it to Azure OpenAI syntax mentioned in below documentation. .NET .
Procedure is to initialize the client, start chat completion request in async method and then print the stream in async manner.
For Reference thread – AzureOpenAI
Thank You.
Read more here: Source link
