Big update to my Unreal Engine Dialogue System (Behavior Tree-based). Here’s what’s new and fixed – Super Dialogue System

New Features

Multiple Sounds (Array) – play several sounds in one line

Stop by Index – stop a specific sound after the line ends

Image Transitions – move images smoothly between start/end positions with adjustable speed

Fade In / Fade Out – soft image appearance and removal

Fade Destroy – fade images out before deleting for cleaner visuals

Player Crouch / Uncrouch – add player animation control to dialogue

Key-Based Dialogue – advance or skip lines with any key

Timed Input – limit response time for player choices

Skip Lines / Multi-Line Skip – jump ahead in dialogue or for faster testing based on key and timed input

Threading – smoother typing and UI performance

Fixes & Improvements

Look At Actor / Tag / NPC – fully fixed, no more snapping or broken angles

Line Delay / Lag – fixed, dialogue now flows smoothly

Image Handling – improved layering (now shows up under the dialogue box), fading, and cleanup

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