Procedural Wall Tiles Made with Substance 3D, Marmoset Toolbag, & UE5
Technical Environment Artist Oday Abu zaeed showcased this realistic setup with wall tiles created using Substance 3D Designer, Marmoset Toolbag, and Unreal Engine.
The project started as an imitation of a realistic flood fill in UE5 and then evolved into a more detailed setup with realistic wall tiles. During the creative process, the artist created a custom simplified flood fill shader in Unreal to clean up and control broken areas. The result is the setup with fully procedural tiles, controlled damage, and cleaner breakup.
Take a closer look:
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