How do you setup the Meta Quest 3 for Unreal Engine 5.3 development? | Meta Community Forums

If I were starting out, I would use version 5.3.2. Several modifications have been made to the build process, along with performance enhancements. Additionally, the Meta XR plugin has been updated, although they didn’t provide much documentation on it. However, you can examine the changes in the plugin. When it comes to VR Nanite and Lumen, opting for UE5.3.2 is the better choice as you can experiment with it using desktop VR. I’m uncertain when Epic will introduce these features to Android, as the device has limitations in comparison.

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