3D MODELLING 3D PRINTING GAME ENGINES RESEARCH

Transformer-based 3D pose estimation pipeline with modular SmoothNet integration for animation generation

Traditional 3D human pose estimation and animation generation methods still face high computational cost and temporal instability. To address these issues, this study develops a Transformer-based 3D pose estimation pipeline…Read moreTransformer-based 3D pose estimation pipeline with modular SmoothNet integration for animation generation

3D MODELLING 3D PRINTING GAME ENGINES RESEARCH

Transformer-based 3D pose estimation pipeline with modular SmoothNet integration for animation generation

Traditional 3D human pose estimation and animation generation methods still face high computational cost and temporal instability. To address these issues, this study develops a Transformer-based 3D pose estimation pipeline…Read moreTransformer-based 3D pose estimation pipeline with modular SmoothNet integration for animation generation

3D MODELLING RESEARCH

python – FFMPEG not available

I tried this simple Python script in Blender: import bpy scene = bpy.context.scene scene.render.filepath = “//output/video” scene.render.image_settings.file_format=”FFMPEG” scene.render.ffmpeg.format=”MPEG4″ scene.render.ffmpeg.codec=”H264″ scene.render.ffmpeg.audio_codec=”NONE” scene.frame_start = 1 scene.frame_end = 1 bpy.ops.render.render(animation=True) But it crashes…Read morepython – FFMPEG not available

3D MODELLING 3D PRINTING DATA MANAGEMENT RESEARCH

Data set for “Dinosaur skull geometry does not follow functional optimisation trends but facilitates adaptability”

Digital skull models for different cranial proportions (M_Rostrum_Orbit_Braincase) and ratios (R_Length/Height), created in Blender, STL file format.</p> </p> Paper abstract:Dinosaurs exhibited a remarkable array of skull shapes and sizes, often…Read moreData set for “Dinosaur skull geometry does not follow functional optimisation trends but facilitates adaptability”

3D MODELLING 3D PRINTING DATA MANAGEMENT RESEARCH

Data set for “Dinosaur skull geometry does not follow functional optimisation trends but facilitates adaptability”

Digital skull models for different cranial proportions (M_Rostrum_Orbit_Braincase) and ratios (R_Length/Height), created in Blender, STL file format.</p> </p> Paper abstract:Dinosaurs exhibited a remarkable array of skull shapes and sizes, often…Read moreData set for “Dinosaur skull geometry does not follow functional optimisation trends but facilitates adaptability”