Question – C# code equivalent of actions in the scene.
Good heavens! I didn’t expect an answer so quickly.
Yes, it would be very neat like you said. And in all fairness, I would say that this feature is probably more critical with Blender. The Blender Python API is quite challenging, at least for me anyway. Python itself is not particularly difficult. Just the way it is implemented in Blender.
The reason I desired this feature in Unity is because with Blender, the lines of code are output like magic as you create and manipulate objects on the screen. I mean, it even outputs lines of code when you do things like extrude a part, and connect nodes to one another. Granted lines of code are not generated for everything, but it is still very useful.
I had already done some simple coding in Unity, including things like adding primitives to the scene and all that. However, I have some ambitious projects in mind, and I am looking for tutorials that will address the topics required to bring the projects to life.
Thank you so much for the links you provided. I will explore them all. And thank you again for your fast response.
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