I am having an issue, where I am building a UWP application that supports AR using Vuforia.
The problem is when building the project and running it, it displays in landscape mode, while I need it to be in portrait,
In the player settings, the screen orientation is Portrait, UI in the build is a portrait, while the ar camera displays it in the landscape.
While searching I understood that Vuforia overrides the settings of Unity, also I found that Vuforia fixed this issue, but I am not able to find a solution for the problem
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