I have a .max model and it contain multiple animations.
I wanna export animations with one fbx file per animation.
The file name of animation must be
email@example.com and the name of the clip showed inside the Unity3D must be
How do I export them?
I have a human model, and 3 animations clips: idle, walk and attack.
Idleanimation (keyframe 0 ~ 30)
walkanimation (keyframe 30 ~ 70)
attackanimation (keyframe 70 ~ 120)
How do I export following files:
human.fbx(fbx with model without animation)
firstname.lastname@example.org(fbx with animation
attackwithout model) (keyframe 0 ~ 50)
email@example.com(fbx with animation
walkwithout model) (keyframe 0 ~ 40)
firstname.lastname@example.org(fbx with animation
idlewithout model) (keyframe 0 ~ 30)
(the beginning keyframe of exported files must be 0)
I tried the export selection, but it can’t export multiple animations and its beginning keyframe of the the exported files will be the same as original animation clips.
ex. If I output the
attack animation its keyframe is
70 ~ 120, the result of the exported file keyframe is the same as
70 ~ 120. But I want
0 ~ 50.
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