3dsmax – How to export animations to multiple independent fbx with export options in 3ds max
I have a .max model and it contain multiple animations.
I wanna export animations with one fbx file per animation.
The file name of animation must be model@animation.fbx and the name of the clip showed inside the Unity3D must be animation.
How do I export them?
Example:
I have a human model, and 3 animations clips: idle, walk and attack.
Idleanimation (keyframe 0 ~ 30)walkanimation (keyframe 30 ~ 70)attackanimation (keyframe 70 ~ 120)
How do I export following files:
human.fbx(fbx with model without animation)human@attack.fbx(fbx with animationattackwithout model) (keyframe 0 ~ 50)human@walk.fbx(fbx with animationwalkwithout model) (keyframe 0 ~ 40)human@idle.fbx(fbx with animationidlewithout model) (keyframe 0 ~ 30)
(the beginning keyframe of exported files must be 0)
I tried the export selection, but it can’t export multiple animations and its beginning keyframe of the the exported files will be the same as original animation clips.
ex. If I output the attack animation its keyframe is 70 ~ 120, the result of the exported file keyframe is the same as 70 ~ 120. But I want 0 ~ 50.
Read more here: Source link
