Zebra 3 Public Beta – Page 2 – Instruments Forum
Intuitive UI:
– Really feels like a synth from 10 years ago with updated modules.
– Functionality spread in multiple places. Like some fx being available in both the middle grid and fx grid, while some fx are only available in the fx grid. In Serum all automation routing is listed in the matrix but in zebra some of it is on the units themselves, and some of it is in the matrix tab.
– Wasn’t clear that the up/down arrows besides a mod target changed the mod amount. In many synths you can just click and drag the box itself to change the mod amount.
– Still not sure how to make a patch mono vs poly? Is that the pitches section?
– I was really hoping they’d refine the UI for editing curves after releasing Zebralette 3 but they haven’t. It’s frankly not intuitive at all. For example, you can morph guide curves but it’s not clear that the 3 curves are meant to morph into each other, the UI makes it look like they’re 3 separate curves. Why not have 1 guide curve with 3 “frames” on a timeline like wavetable frames?
– Routing should be a lot simpler. I should be able to just drag a source to a destination like in other synths.
– A lot of knobs and boxes in general.
Flexibility:
– Why can’t I route anything to anything? That’s such an awesome feature in synths like serum and phaseplant. It feels like 10 years of development should have allowed this.
– Unison is pretty basic. Why don’t we have options other than detune to control unison mix and spread?
Effects:
– Very lacking. Take distortion for example, just 4 basic algorithms. No waveshapper or other advanced distortion.
– Pretty basic reverb?
Overall there is definitely some innovation in some places like the curve system is powerful despite the UI, but overall it feels like innovation was focused on a handful of areas and the rest is stuck in time from 10 years ago.
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