I did not find a direct function in Color section or since there is no direct C# Unity function for picking the color from post render. How is the best approach for picking the color in the mouse position?
I have done research and looks like there is posible to make a screenshot and then look into the texture calculating the mouse position.
Input.GetMouseButtonDown(0) Application.CaptureScreenshot("Screenshot.png"); // get the color pixel in the same coordinates of the mouse position Vector3 mouseCoordinates = Input.mousePosition; myFinalColor = tex.GetPixel((int)mouseCoordinates.x, (int)mouseCoordinates.y);
Or do I have to make a second camera and attach it to a mesh render?
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