Six Sines – a New Synth (in: Instruments)

By: baconpaul
20 Jan 23:39

OK this was super useful.

I just pushed a fix to this which will be in 1.1. I kept the 1.0 waveforms with name “Spiky TX2” (2, 4, 6 and 8 were impacted) and did patch migration so 1.0 patches using the too-sharp TX2 keep that same sound.

You can grab the ‘nightly’ (which is really just an ‘every commit’) where I’m pushing the fixes to 1.1. (There’s one I promised Chris, one I promised Kinsey, and a few which are coming in now it is getting more use) github.com/baconpaul/six-sines/relea

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