Photon Engine compatibility with ECS in Unity
Hi Team,
We all know Unity has released the production ready of ECS (Entity Component System). Recently we have started a multiplayer project in Unity 3D. My Team and I have decided to migrate that project into ECS, but we have kept that thought on hold. Because we should need clear picture of Photon Engine (PUN, Fusion, Realtime, Quantum) support of ECS before starting the migration. As far as I know Photon uses monobehaviour in Unity. Is Baker authentication enough to access photon engine components or is there any different approach? Please provide the information.
Regards,
Mahanth K
Read more here: Source link
