Is there a way in Unity3d in Visual Studio using C# to avoid from the options to cover the document of a method?

When I type ( to see what parameters the method can take, I should get the options get over it and hide it.

The problem is when I click the arrows up/down to see more options and then the options I marked in red in second screenshot get over it like in the first screenshot so you can’t see what the method should get.

hiding the options

This is an example of what I mean: the options that the method can/should get:

screenshot.

This is marked with red what I mean. Now I can see clear what things the Instantiate should and can get. But when I click the arrows up/down then the options i marked in red too get over it like in the first

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