Is there a way in Unity3d in Visual Studio using C# to avoid from the options to cover the document of a method?
When I type ( to see what parameters the method can take, I should get the options get over it and hide it.
The problem is when I click the arrows up/down to see more options and then the options I marked in red in second screenshot get over it like in the first screenshot so you can’t see what the method should get.
This is an example of what I mean: the options that the method can/should get:
This is marked with red what I mean. Now I can see clear what things the Instantiate should and can get. But when I click the arrows up/down then the options i marked in red too get over it like in the first
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