import fbx without merging – Autodesk Community

I’m using pymel to import an fbx into my scene. I’m then using HIK to retarget and save out a seperate fbx file of the retargeting animation. When I use the following command the fbx is imported but merges with the existing skeleton. This causes all sorts of problems. Is there a way around this?

 

pm.importFile(idleAnim, mergeNamespacesOnClash=False, options=”fbx”, type=”FBX”, ignoreVersion=True, ra=True, )

The expected result is that it would “import the fbx into the file”.

Actual result is that it merges with existing skeleton.

 

Thank you.

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