I’m setting up scripts to load scenes in the background. I want my loading script to verify that the scene it needs to load is valid in the start function rather than waiting until I try to load the scene.
I thought I could use scenemanager.getscenebyname and just see if that returns a null reference, but alas, it does not. It returns “an invalid scene” according to the documentation, and I don’t know how to check that.
How can I determine if a scene name is valid?
Read more here: Source link