thank you so much for all the fast responses I truly appreciate it. I have another question I’ve been wondering about, so I am working mobile game and I want to keep the size as small as possible. So I wanted to know does using Unity particle effects, impact performance and game size? I was wondering, if i wanted to make a visual effect of breaking apart a GameObject when destroyed, should I use unity particle system to do so? or should I make an animation of that game object breaking and use that instead?
to summeize should I be making animation for things such as rain effects and confetti and fire effect instead of making them with the particle system? is there any drawback to using one over the other?