Setting Up a Damage Direction Indicator in Unreal Engine 4

A YouTuber and Game Developer Matt Aspland has released a new tutorial where he explains how to set up the mechanic known to many fans of the first-person shooter genre – damage direction indicator. This mechanic is going to point the player in the direction of the last enemy or actor which damaged the player. The tutorial covers the entirety of the process – from creating a widget to determining the direction to specifying the enemy location, and more. Overall, a great tutorial for game developers who use UE4 in production.

Matt Aspland is a young aspiring games developer and graphics designer who enjoys 3D modeling in Blender and creating games in Unreal Engine 4. On Matt’s channel, you will find many fantastic tutorials on recreating various mechanics from video games.

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