Exporting with Subdivision Error to Unreal Engine 5

When exporting a character with subdivision ticked and importing such character into Unreal Engine there is always an issue around the face no matter the model. Even when using a default character model and adding subdivisions the issue still persists. Please try this for yourself.

When importing the character into a blank unreal scene you will notice strange light emitting from the edge of the mouth, inner and outer points of the eyes and even deep inside the ear hole. I have provided screenshots for what this looks like.

This isn’t a personal issue nor is it a Unreal issue this is something to do with Subdivision’s compatibility with Unreal and thus this is a Universal issue.

Please fix ASAP and be in touch! Thanks.

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