Playing audio in Windows = Core Audio API? (in: DSP and Plug-in Deve…)

By: flisk
24 Nov 21:15

Quick and dirty saw wave using [url=]RtAudio:

#include “RtAudio.h”

double freq=100.0;
unsigned int bufferFrames=512, sampleRate=44100;
signed short out=0;
signed short step=(unsigned short)(65535.0*freq/(double)sampleRate);

int saw(void *outputBuffer, void *, unsigned int nBufferFrames, double , RtAudioStreamStatus status, void *){
signed short* buffer=(signed short*)(outputBuffer);
for(unsigned int i=0; i<nBufferFrames; i++){

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