Big update to my Unreal Engine Dialogue System (Behavior Tree-based). Here’s what’s new and fixed – Super Dialogue System
New Features
Multiple Sounds (Array) – play several sounds in one line
Stop by Index – stop a specific sound after the line ends
Image Transitions – move images smoothly between start/end positions with adjustable speed
Fade In / Fade Out – soft image appearance and removal
Fade Destroy – fade images out before deleting for cleaner visuals
Player Crouch / Uncrouch – add player animation control to dialogue
Key-Based Dialogue – advance or skip lines with any key
Timed Input – limit response time for player choices
Skip Lines / Multi-Line Skip – jump ahead in dialogue or for faster testing based on key and timed input
Threading – smoother typing and UI performance
Fixes & Improvements
Look At Actor / Tag / NPC – fully fixed, no more snapping or broken angles
Line Delay / Lag – fixed, dialogue now flows smoothly
Image Handling – improved layering (now shows up under the dialogue box), fading, and cleanup
Read more here: Source link
