Why is bounce in place not sample accurate? – Bitwig Forum
When I use Bounce in Place on an audio clip or on audio in an audio track, the bounced sample always seem to have a few samples of latency. It only happens with clips or tracks that contain audio, not with notes. When I place a sample in a Sampler instance and trigger the sample with a note and bounce that down, then the bounced audio is sample accurate.
I’ve attached a screenshot of what I mean. The top waveform is the original. It’s a cut of a longer sample that I’ve place in a clip. The bottom waveform is the sample that was bounced using Bounce in Place. As can been seen the bounced-down sample has a slight latency and, strangely, also part of the original longer sample is visible that I cut off before I put it in the clip. For this example I used an empty new project without any plugins loaded.
I’ve tried a lot of different things to remedy this but nothing seems to make a difference. I’ve tried different audio interfaces, different sample rates, buffer sizes, PDC enabled/disabled etc. It always happens. I’m using Bitwig 4.4.10 and a Focusrite 18i20 audio interface. I’m on Windows 10.
I don’t understand why this happens. Does this happen to anyone else?
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