Stylized Godot-Powered Water Shield VFX

According to SaveCorrupted, the effect itself was put together in under an hour, with some extra time spent polishing it. It uses just four meshes: two for the ground splash (one loops continuously, while the other triggers in bursts), one for the main water ball, and another for a subtle overlay that gives the illusion of water coming off the surface. No particle system was used.

SaveCorrupted is considering releasing a VFX pack once things are a bit more figured out, but the shader by itself doesn’t offer a ton of standalone value, so it’ll probably be released for free at some point.

Check out the original Reddit post and take a look at another VFX from SaveCorrupted below:

Read more here: Source link

Stylized Godot-Powered Water Shield VFX

According to SaveCorrupted, the effect itself was put together in under an hour, with some extra time spent polishing it. It uses just four meshes: two for the ground splash (one loops continuously, while the other triggers in bursts), one for the main water ball, and another for a subtle overlay that gives the illusion of water coming off the surface. No particle system was used.

SaveCorrupted is considering releasing a VFX pack once things are a bit more figured out, but the shader by itself doesn’t offer a ton of standalone value, so it’ll probably be released for free at some point.

Check out the original Reddit post and take a look at another VFX from SaveCorrupted below:

Read more here: Source link