Zebralette 3 Spline Editor & UX Discussion (in: u-he)
By: Urs
5 Apr 16:45
I think your best bet is experience.
I don’t think I can teach anyone to anticipate the sound of a shape, beyond the obvious – sines sound dull, sawtooth sound sharp, square waves sound hollow. There are certain rules to this, e.g. how symmetry affects sound, how vertical edges do etc., but this rules are best explored rather than told about.
But I can say that experimenting with the editors have made me aware of certain sonic properties of what happens when I bend a squeeze waveforms in certa…
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