correct sdk/ndk api now that android 32 is require… – Page 2 – Meta Community Forums

I’m having a really hard time , followed everything in this guide; 
docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/Android/Setup/AndroidStudio/

And tried the 5.0 version as well..

But I cannot successfully target Android 32 which is now required for the store…

Has anyone done this successfully and could show me what their Android SDK setup looks like in Engine + steps to how they get there, what is the right combo of Build tools, is it 8.0 + NDK25 + SDK32 ? That’s what I have now then it complains about ndk25, so I set it to 21, then it starts building for android 30  and not 32… 

Read more here: Source link