CPU (in: u-he)
By: Urs
19 Oct 09:09
So, some things in Zebraletten 3, and its oscillator in particular, are very CPU intensive by nature. Those are processes that probably wouldn’t run at all on machines we had 10 years ago, but which now are somewhat possible and usable, even if only in patches with a low voice count.
I’m sure we can squeeze some more juice out of, say, the Spectral Decay effect, which runs 1000 decay envelopes (one per harmonic) per oscillator per voice. That’s just something that few developers would have done…
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