UI Menu Visual Glitch (Flickering) (Mandelbrot Fractal)
So, the problem was that the menu and the fractal were interfering with each other when being drawn. The fractal rendering was running in its own thread, which was causing some conflicts with the shared graphics buffer (PGraphics pg). To solvr this, I did a few things:
Making It Thread-Safe: I used a synchronized block to ensure that only one thread could access and modify the graphics buffer at a time. This prevented the fractal rendering thread and the main drawing thread from stepping on each other’s toes, which was causing the glitches.
Using a Temporary Buffer: I created a temporary graphics buffer for all the fractal rendering. Once the fractal was fully rendered on this temporary buffer, I then updated the main graphics buffer. Doing it this way kept the fractal rendering isolated until it was completely done, which reduced any chance of glitches.
Redrawing the UI Last: I made sure to always redraw the menu after drawing the fractal. This way, the menu was always on top and wouldn’t geet messed up by the fractal rendering.
After making these changes, the glitches were gone…
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