Tag: UNITY3D
android – How set background of activity via Unity3d
I made an Android plugin for Unity3d that changes the background on the launch screen, now the background is registered using code: <style name=”SplashScreen” parent=”Theme.AppCompat.Light.NoActionBar”> <item name=”android:windowFullscreen”>true</item> <item name=”android:windowActionBar”>false</item> <item…
c# – How to disable Unity code on Visual Studio
Have you tried to check Unity manual available at docs.unity3d.com/Manual/ManagedCodeDebugging.html For example, following topics: Attach your code editor to the Unity Player To attach your code editor to the Unity…
unity3d – Understanding what causes collision events
docs.unity3d.com/2021.1/Documentation/Manual/CollidersOverview.html While getting some basic collision detection set up I referenced the official docs on the matter. Unfortunately, this left me more confused than when I started. I made a…
3dsmax – How to export animations to multiple independent fbx with export options in 3ds max
I have a .max model and it contain multiple animations. I wanna export animations with one fbx file per animation. The file name of animation must be model@animation.fbx and the…
Unity 3D Developer for Metaverse Project at Dreamwalk Technologies Limited Hong Kong
Job Description www.lagou.com/wn/jobs/9902814.html Job Description: ·Responsible for the development and formulation of 3D scene models and texture production in the company’s blockchain Web 3D front-end related projects; ·Complete the overall…
Difficulty With C++ Dll in C# Unity 3D Uses
I am having trouble marshalling data between a C# Unity 2D application and an existing C++ DLL. // ============================================================================ // “General Output” Function (GPO) // ============================================================================ bool _GetFPGAOCount(unsigned char *ucCount);…