3D PRINTING ACOUSTICS & DSP KERNEL STREAMING

Playing audio in Windows = Core Audio API? (in: DSP and Plug-in Deve…)

By: flisk 24 Nov 21:15 Quick and dirty saw wave using [url=https://www.music.mcgill.ca/~gary/rtaudio/]RtAudio: [code] #include “RtAudio.h” double freq=100.0; unsigned int bufferFrames=512, sampleRate=44100; signed short out=0; signed short step=(unsigned short)(65535.0*freq/(double)sampleRate); int saw(void…Read morePlaying audio in Windows = Core Audio API? (in: DSP and Plug-in Deve…)