c# – Unity – Is there an easy way to run 100+ animations consecutively

I am trying to create a small dataset with a character walking (in many different ways) in a plain scene for a project.

It would be awesome if I could run 100+ animations on various character models without having to import them, set a parameter for every animation in the animator tab, make a transition from the idle state etc, to make it all quicker.

I was thinking about triggering all the animations consecutively but i still have to go through te import and setting process for every animation, so it’s still a very slow process.

Anyone got suggesiton?


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